Input lag reddit.
Feb 5, 2023 · Everything about latency.
Input lag reddit Same for game logic. Also, a display's scaling performance can vary across brands and models. To be specific, it is the potential differences in latency/performance that the game attempts to compensate for that causes it, and this can be mostly removed by staying within the same platform, for whatever reason. (Peer-reviewed scientific discussion should go in Laboratory section). This section is mainly user/consumer discussion. Feb 5, 2023 · Everything about latency. Tips, mouse lag, display lag, game engine lag, network lag, whole input lag chain, VSYNC OFF vs VSYNC ON, and more! Input Lag Articles on Blur Busters. It is going to limit output latency. Just like you'd increase FPS from 30 - 60+ for reduced input lag. Mar 19, 2025 · Higher FPS means information on screen gets updated faster. Frame output is whatever the render subsystem can do. Think about a choppy frame rate gradually increasing until the motion becomes seamless. . Disable frame limiter. The ultimate cause of the input latency and terrible performance is crossplay. You limit the frames. It's negligible (1ms or even lower if I remember correctly). com/r/stalker/comments/1gvy5sx/mouse_input_lag_fix/ Dec 14, 2024 · Input lag was never really an issue for me before as I primarily played single player games and did a lot of trophy hunting, but I’m wondering, as someone who is coming back to multiplayer gaming, is 11ms of input lag considered good? Or would I benefit greatly from competing 32 inch monitors which have input lag of 5-6ms? Thanks for your help! From vague memory of reading a related discussion on Blur busters forums - it's because old GPUs weren't powerful. Modern GPUs are powerful enough to do this with minimal input lag. See link for mouse input lag fix: https://www. It's the same with frame gen, but at 2x there is still input lag so you need to increase FPS higher. So frame limit isn't going to fix input latency. reddit. Most games process input at fixed intervals. Mind that most games have decoupled input to allow variable frame without spasming out. ertaxltyfeqvzznoltugsarbsupniscugamzcsfkibbgeng