Eskyrim combat animations reddit There are plenty of third person combat mods but I personally dislike playing Skyrim in third person as interior areas are not build for third person gameplay. Same with the extra animations instructed to download. Smooth Combat non Combat Animation: Also from the same creator. Goetia magic animations for me is a must too, feels like actual magic casting rather than the vanilla holding toilet paper animation. esm" | 0x00000007)". Most games have attack commitment these days so SkySA and ABR also make Skyrim combat feel modern. Geralt in the Skyrim from Black (ER Author) suits Skyrim Combat objectively the best of all i tried so far. Obviously it is good for rapiers and shortspears, but it also lets you stabby-stabby with daggers instead of that ridiculous slashing crap. I've seen people with rapiers and stuff, and it seems really cool. With 180+ animations this pack aims to create a seamless gameplay experience, where animations work together. Many of the attack animations included take inspiration or direct reference from Dark Souls, and overall are designed to have a similar feel. I use animations from Anchor on Patreon. After finally getting my monstrosity of a 521 mod game working, I realized my Breton is in desperate need of a combat animation infusion. Skyrim is badly missing stab moves. Neutral - Anchor A Spear Animations (backup) Kilik SC6 Animations Thank you so much for bringing a bundle of this scope, I’ve been waiting for a more up to date quality combat animation bundle for ages and this looks exceptional! Reply reply mandoo12345 "1725","+","DesertRace Combat Animations 77474-1-1 ESkyrim has really great animations. They have very good replacers for all combat animations. If Verolevi made a "mid stance" set of animations with more horizontal swings it would probably be almost perfect for me. As it is currently setup the animations will only apply to the player. Be careful with Dynamic Combat, definitely dont use the one w ESkyrim Animations or that will break M&C. I have tried switching between attack behaviour revamp with stances and ADXP I MCO, but no attack animations register. noob question so guys I have some animation mods like Anchor's MCO animation package but only my character could use it, How do I use this to change the vanilla combat animations of all NPC? i'm planning on using SCAR - skyrim combo ai revolution Mofumofu372 Combat Animations has some great one-handed animations Beasty Greatsword (Animation) I let this one overwrite Mofu, as I prefer these animations for greatswords. This isn't even going into mods like SCAR, Valhalla Combat, Precision, and Poise which are also all patreon exclusive right now and are big contributors to why the combat in the youtube videos you've probably seen looks so smooth. The only real animation mod I ever used was XP32 for all geared up and for what I know that needs FNIS. I enjoy the race-based animations series, since it gives different fighting styles depending on the race/species of the npc. Rapier Animations for SkySA. For OP though, Gritty is mainly a Verolevi bundle (which in my opinion looks more realistic than vanilla animations. If you don't like attack commitment, I'd opt to use combo animation framework and slot in all the animations you like, but still not use CGO. Search "Olivier" skyrim animations. The new non sky sa one had good customization sure, but I was using the setup that I was because I was mainly tired of the vanilla combat animations. Just finished a mage-themed animation series and has started work on revamping the Leviathan (2H themed) animation series. Unlike Valhalla, you don't get back stamina if you land a hit. esm" | 0x00000007)" to "NOT IsActorBase("Skyrim. Now there are numerous Animation mods out there that completely change the way you attack in Skyrim, consider this to be an add-on to them, I was inspired by Mandoo who created the mod pack Dynamic Combat & Eskyrim, which is also included in this mod pack along with many immersive animations. The AMR converted pack I have has all of the animations in a flat folder ie. The issue with creature/animal animations is that Nemesis doesn't do them, only FNIS does. There are a number of great third person animation mods out there, here are just a handful that come to mind: Movement And Behaviors Enhanced 2. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. But one thing I’ve always felt odd about Skyrim combat animations is the 1h and 2 hand share the same animations with all Sword, Axes And hammer/maces. If they are made with AMR, simply renaming the animations will make SkySA animations compatible with ABR. Dual wield improved animation. After that, add whatever animations you’d like. I like how Skyrim's combat feels, I want the game to roughly play the same, just maybe more smooth and updated/balanced and feeling more like a modern game does. The part that reads IsActorBase("Skyrim. Unarmed Sprint Power Attack. Anchor, Eskyrim, and mo fu. And they redid the power attacks. I mean I love Adri’s/Botuser998’s mods but he needs to put ABR on Nexus with its latest version. Wolong wolong wolong wolong. Orcs are brutal, imperials are efficient, khajiit are swift, etc. It uses Chocolate Poise and Valhalla combat for a challenging, but not mindless combat setup. Tho, there are good and bad news. And my recommendation too. I just recently downloaded some combat animation mods from nexus specifically the elder creed ones but they are not showing up when I play. Gritty Animation Bundle. I'm only using 3 main animation mods of dualsun, mofu combat and relaxed sneak along with the various tertiary animation mods like MBE, immersive looting, Dynamic Combat +eskyrim animations. different animations based on the armor you are wearing, different animations for specific NPCs etc. If you want it to apply to the NPCs simply change the line "IsActorBase("Skyrim. My favorite first person animation mod is {{1st Person Spear and Rapier Animations SE}}. One of my biggest problems when I play this game today, is that the combat animations becomes less and less believable as I know more about realistic combats should have be Edit fDefault1stPersonFOV in Skyrim. Oliver's Animations on Mofu's Channel. You say skysa is lacking, but I don't understand what it's If you are asking for help with the Nolvus modlist, please check out r/Nolvus and the Nolvus Discord. Mods I use: I'm putting together a custom Stances build and am wondering what sort of animations are out there that I can use. Well Placed Weapons and Quivers u can not use w my Nemesis Outputs, they are custom skeletons and break XPMSSE making M&C not work correctly. The ultimate goal is to animate pretty much everything combat-related for a SkySA-Skyrim. When I sprint I want it to look like someone sprinting at a track or something. Especially the more elegant archery animation and Dual Wield Idle gives me a kick. For Spears, ESkyrim released a spear animation combo pack and I love it. Curious, I see there are a lot of great combat animation mods. Unarmed Power Attack Combo (link in the video description) Edit: Dynamic combat module animations (link in description) There are also amazing animations for weapons made by the same Modder (Eskyrim) on his page. Just to clarify, I dont want fast paced combat like with Wildcat, I just want the attacks to hit faster from both me and the enemies. I've just started a new playthrough with new animations, mco movesets, combat overhauls, etc. One Handed Katana - For Honor in Skyrim Orochi Dual Katanas - For Honor in Skyrim Aramusha Javelin + Shield - For Honor in Skyrim Gladiator Spear + Shield - For Honor in Skyrim Valkyrie Dual Axes - For Honor in Skyrim Berserker The attack mco for some reason won't register that the mods are installed, every single non combat animation mod works as expected however the attack animations turn into static t-poses. Different sprint animations randomized for every weapon type in the game. How do I download animations for my character because when I try I always get a tpose, I’ve got the jh animation pack to work perfectly but when I download a mod like great sword animation by eskyrim I get t poses. Check out Verovi animations for vanilla animation replacers. 9. See membership options. Given enough effort on making the animations look decent, it would probably be an amazing mod too. Dual welding literally feels like you're dancing. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Skyrim QuarterStaff (Kilik SC6) 4-Hit Combo SkySA 1. I am mainly looking for mods which add more functionality to unarmed combat. Some of his older packs are on Nexus but most of his new stuff is on Youtube. 6 (AE) or Skyrim VR, Crash Logger can also help in diagnosing crashes. There are quite a few awesome animations, everything from jumps and dodges, magic castings, idles and movement overhauls and my favorite the combat stuff. I’ve tried to look everywhere but I’m still confused. Really high quality stuff. There is this one greatsword mco moveset that makes feel like a force to be reckoned with. I have them long ago but some of them are now pay-walled I guess. The experience for me has been so much more smooth and fun than the slip n slide vanilla combat. I got nemesis but the animations don't show up for me. But I don't know which files to put in which folder. Not sure of the title but it's on his YouTube channel, one of his recent videos. And I’m not seeing any mods for such a thing. I'm certain that it would be possible to create 1st person unarmed animations. Like the title says I'm curious what's the best animation mods to make combat a little more fast pace and interesting Locked post. -Combat Gameplay Overhaul for dodge rolls, switching between 1-handed and 2-handed grip, and nicer-looking combat animations -Wildcat which makes combat more deadly for both you and your opponents -Mortal Enemies to make enemies less aimbot-like -Ultimate Combat which adds a bunch of new enemy behaviours and improves AI Three new combat/weapon animation mods from the same modder which you can create a ninja character with! . To give you a rough idea, I use Elden Rim as base (in case a mod added weapon doesn't have the proper category), then a custom mix of all 3 of cheming1228's animations (I gave them different weapon categories so they don't overwrite each other), some weapon-specific mods by Smooth (for . The thing that animations has that I DON'T like to see is something like this: Most of the mods I listed are for NPCs only for more variety in their animations and such. 3-Hit Animation For Two-Handed Sprint Power Attack Greatswords And Battleaxes Normal Sprint Attack Animation One-Handed Normal And Power Sprint Attacks Animations XPMSSE GDB's Elden Beast Edition (I didn't like the combat changes of revenge) Large Stagger Animation Sumer Fast Get Up Animation Simple Dual Wield And Unarmed Block For 3rd person attack animations I mainly use: Olivier kenjetsu, both sword and greatsword. I don't want some elder ring or anime fighting shi like "valhalla". I only do first person combat animation mods, because I refuse to do SoulsRim third-person lock-on combat. There are other mods that change 1st person animations for attacking and casting, so it's obviously possible. what I'm stumped on is what A/MCO or DAR/OAR animation attack/move mods to add to the mix. With Adamant, it is fine to change animation sets. There's also Eskyrim's Witcher 3 themed Greatsword set. I think I skyrim in fps and tps pretty evenly matched. Thanks to the Dynamic Animation Replacer, we can have custom animations for every single different weapon type in the game recognized by the vanilla system. Hi you lovely people of Reddit! :D I have an issue with my current Skyrim playthrough. U can put Verolevi and/or Leviathan above in LO to get them too Those are mainly Idles so they can still be used with alot of combat animations Any of them that are Combat animations would still work if the Combat animation mod u have below dont touch those parts. I think the issues with improving fps animations for skyrim come down to engine jank, over some innate quality of the perspective. This one comes with a FOMOD so you can choose which walk and run animations you want for each weapon for combat and non-combat situations. Arena movement and distance based combat (They complement each other) Hellblade v1(doesnt trivialise combat) instead of deflection + Poise Also, ADPX and SCAR, unless you want to stick with vanilla animation, then ice skate fix, and diverse normal attacks. Requiem definitely improves the feeling of Skyrim's combat by a lot and I can't play without it, but there's still underlying jank to everything that just comes with the game itself. - I want to play in first person yet have attack commitment and a balanced stagger/'poise' system thing. It's perfect for Gameplay. It would be great to see different Animations for different weapon types. Vanargand Animations - SkySA Mace Moveset. If a mod doesn't play well with precision, its likely out. Gritty Animations Requiem (or Verolevi AIO, but most of it is included in Gritty + some extra stuff), GDB's impossible animation pack (no SkySa), 4F To The Face, and quite a few other GDB bundles which are a bit more drastic but don't change combat balance quite as much as GDB's The Revenge. ----- Edit: Moar walk/run animations suggested here in comments. 0 - SIZE MATTERS Comprehensive First Person Animation Overhaul Even though the animations aren't necessarily better than vanilla, I like that weapon types have unique animations now. The end combat system you'll get is a combat system similar to Dark Souls, Bloodborne, Elden Ring, etc. I play with Ordinator, and have learned that I love playing with the unarmed perks there, and think it'd be cool to combine with the Wildcat changes and the ADXP combat mods. Even that took an hour or two of LO testing to get what I wanted to show up. For attacking, leviathan again (second mod for combat), there's mofu over on YouTube, warden again (second mod for combat), anything by orakin whomst you can support on Patreon for exclusive animations (by the name of ESkyrim) and Anchor(Patreon) is my current go to Here's what I'm looking for combat wise: - Use Precision as the backbone. I've named them like this. I want some realistic weapon animations thanks. with Valhalla combat's timed blocking system. Blade and Blunt is a great mod, honestly that author in general does great work imo. For example. A friendly community dedicated to providing information, helping others, and sharing mods for Skyrim on the Xbox. The AND means that these animations can only be used if the previous condition(s) is/are met AND if the following condition is met as well. For weapon animations I use {{JH Combat Animation Pack}} because it covers all default weapon types. It's well balanced, not too fast and not too slow. Animated Armoury True Spear Combat (DAR): Much like the mod mentioned above it adds in new weapons with new animations like spears, tridents and a few other that Animated Armoury already does, though there's no first person animations unless you use a first person camera mod like Improved Camera Basically I wants the third person version of First Person Combat Animation Overhaul, an updated version of skyrim animation without any gimmick like combo or something like that. The Nexus version is heavily outdated and buggy. ini in the DISPLAY section (this determines the position of your arms in 1st person, so adjust the number til you like it) Once you've got all that sorted out, then you can go find some nice combat shit, like First Person Combat Animation Overhaul, Blade and Blunt, or whatever. The girly animations were removed during the last update (Mar 20th) replaced with Leviathan II animations for both male and female. {{Crouch Sliding}} This lets you sprint into combat, slide under an attack, and potentially knock down an opponent. Does anyone have any suggestions for animation mods for male characters? First animation set is the default for each stance. Even there, it is simple but it's very annoying to do tho. ). Not much Attack variety though Same Author has a good Scythe Moveset on the Nexus, it's not as fast but also not too slow. That way it leaves walking/sprinting as vanilla and now it's perfect. 5 (SE), the . You have a tutorial here with the old method. This mod only changes vanilla animations and does not contain any custom animations so FNIS or Nemesis is not required. I've seen both and unfortunately neither quite appeal to me. I'm trying to follow the authors instructions. Wildcat gives that super nice Timed Block and Vigor truly seems to make NPC more interesting to fight aswell as it moves the damage to blocks at stamina instead of HP. The non-modded animations when used with 3rd person arms are very jittery and the player's head and body moves around too much. To me MCO package of mods paired with some decent fitting animations make Skyrim truly catch up to nowadays action RPGs. If you also use MO2, you can use this plugin for improved functionality! Reduce Ice Skating and 360 Movement are redundant so is Mofu. The only mods affecting combat are CFPAO and verolevi's animations, for the former as they're first person only, they shouldn't affect NPCs, and for the latter they're a straight up animations replacer so it'll affect NPCs as well, unless you choose not to use the combat animations. Plus this doesn't affect the player character, so you can have orcish animations on a Breton if you want Sounds of Skyrim complete Unofficial skyrim special edition patch Weapons Armor clothing & clutter fixes ***Mod list of 2nd group : 360 walk and run plus SSE Conditional expressions Expressive facial animation female edition Expressive facial animation male edition TK dodge TK dodge replace to step dodge TK recoil Combo Framework requires you to do a lot of work to set up. Please can someone help me First Person Combat Animations Overhaul - Size Matters. JH not LH, LH is a different modder Eskyrim (Mods on Nexus) - His animations look good and feel powerful, giving a final fantasy vibe, he’s currently working on a kingsglaive moveset which looks fantastic. But as the player becomes really proficient in combat, the second animation set will be used. Currently I have the High Stance as Verolevi's Leviathan animations and Low Stance as their Vanargard animations, what are some other good combat animation packs? Combat Animations: I use SkySA and SkySA Intense Combat with Animation Motion Revolution. The part that reads IsEquippedRightType(5) is I like {{Pretty Combat Animations}}, thanks to Dynamic Animation Replacer you can mix and match, just delete the animation files you don't like. It's considered essential mod even if you play in 1st person, since it supports wide variety of animations, not only combat. The short of it is that I'm looking for combat/animation mods that are meant for gameplay in first person. Look for Gunslicer's animations: Two handed sword. Unless you make new animations with FNIS, you're stuck with the same animation for swords, maces, waraxes, and daggers. If you're seeking help with installation, troubleshooting, or playing the modded game, please check our existing resources and search before asking. The problem is i can’t seem to find non mco animations anymore the only ones i found were verolevi’s which i’ll use if i don’t find anything better. I see plenty of mods that turn it into some pseudo Soulsborne with dodging and all sorts of fancy stuff, which isn't so up my alley (albeit I admit, its dang impressive to see!) It's up to you for your choice of combat overhaul, but I personally use Mortal Enemies overwritten by Blade and Blunt, it improves the base combat experience without detracting from the vanilla skyrim feel, it's an excellent combo. Dont know about that modlist, but you can use OpenAnimationReplacer and its in-game menu to define custom conditions for the animation packs (e. This is key. Specifically, I use his Katana animations that he released recently for 2 handed swords. Every time I modded my Skyrim again I've chosen to play a mage. Had hard time even putting down the sword for any type of magic. For the love of god, please make a 1h sword animation with a stab, you're my only hope to ever wield a rapier/slimmer stabbing sword without feeling like im whacking people with a stick! Also the pommel powerbash is utterly next level stuff. you can also theoretically convert 2h animations to 1h chaing the keyword in the animation file so for example. It isn’t really many realistic animations for MCO that’s why I switched back to vanilla combat plus I don’t like being locked in place while attacking. I mean ones that make animations seem more realistic. Imo JH is superior because it has more animations and a running animation that doesn't look like a chimpanzee. For those trying to look for really good Martial Arts/Unarmed Combat animations but having a hard time trying to find any. On the other hand Elder Souls has a few animations for Animated Armoury which I also use, so I just grabbed them and moved them to JH. 9 - not totally sold on this The last two years of my animating career has all built up to this moment, and I am very proud to present Comprehensive First Person Animation Overhaul — a mod that, as you may have guessed from the title, overhauls the first person animations of Skyrim, adding in thousands of animations made from scratch (2,547 as of 1. dynamic combat + eskyrim animations finally first person magic big jump 2x weapons on back swords only 360 walk and run rbe's enhanced 1st person camera bob weapons and armor textures: variations 1k - kye prepatched simply realistic armors - weapons only animated armory (tried below mbe and below animations, been moving this all over) I'm also playing on Skyrim Special Edition, since I'm waiting for the Skyrim Together Mods Release. He did do an update to Vanguard and while the update is not on Nexus, it is on Skyrim Guild and you can get it for freeze his swim combat mod was also recently released for free in Skyrim Guild. Looking at the list below Sword Neutral JH. ) Orakin2020's animations( again, subjective). SCAR - Skyrim Combos AI Revolution. sexy crafting. If you are asking for help with the Nolvus modlist, please check out r/Nolvus and the Nolvus Discord. Neutral - ESkyrim Spear Animations (backup) Skyrim Quarterstaff Kilik SC6 Animations Low - ElderSouls Polearm Animations Mid - ESkyrim Twinblade Animations High - Yong Ri Ming 2B MCO animations Sprint Power Attack - ESkyrim Twinblade Sprint Attack ---Spears. I'd like to play a character with a spear, but I don't know of any spear mods or spear animation mods. GDBs or any of my other combat animation ports. Pretty much all animation mods, specifically female ones, turn them into some anime character. Hello everyone! I am a beginner modder, and I am working on my first mod to be played on Ultimate Skyrim. Depends on the Stormbringer's Blade Dancer Animation set for daggers (and swords too if you want) Anchor's Greatsword OR Anchor's Katana amimations Anchor's spear animations Olivier's Battleaxe and Warhammer Eskyrim's unarmed combat JH's Mace and Axe animations They'll need to be converted from Skysa to the ABR framework to work though. esm" | 0x000007) is the first condition and it specifies that these animations can only be used by the Player Character. Hello, so I've tried googling for a while about this issue but I can't seem to find a definitive answer to my question, so, I'm gonna try asking here : Can you use animation mods (such as this or this) that won't necessarily change Behavior files and just make the animation more appealing with Combat Gameplay Overhaul? I'd like to make a mod request for any talented animation modders here, if you could make some basic 3rd person animations that fit well with improved camera's 3rd person arms mode, such as vanilla combat and magic. Viking Dual Axe 4-Hit Combo SkySA 1. When the player's combat skills are below level 50 or so, the default animation set will be used. Really, I'm fine with the lack of potion drinking or idle animations. NET Script Framework can also help in diagnosing crashes. Not as heavy-feeling of a swing as I'd like, but an improvement on the crouched animations of vanilla imo. Feb 19, 2022 · This mod, through the Magic of DAR Animation Framework, will give you the option to have any weapon or combination of weapons to have their own custom animations set in an easy, almost completely plug and play way ! Feb 16, 2025 · They're tweaked versions of vanilla animations that feel AMAZING. Elder Souls - Halberd - I like this one quite a bit, I also changed the conditions to include spears Sword and Shield Moveset. Both are quite realistic and have nice weight to them. {{UNDERDOG - Animations}} This isn't specifically for unarmed combat, but some of the animations here have hit frames that count as unarmed strikes, and thus adds more variety to your combat abilities. I've recently got back into modding Skyrim, I've been modding different instances to find the perfect fit for around 2 weeks, but it's probably the most fun I've had in a long time. Everything slashes like mad. JH Combat Animation Pack or Elder Souls. yes i have sunhelm, (please dont be mad at my stupidity)but i don't think its activated on the save that im testing all of the combat animations that i have. {{Hallowed Sword Moveset}}, {{Elder Souls - Dual Wield SE}}. The new Goetia staff animation finally lets you use a staff as a walking stick when not in combat, immediately downloaded it and immediately made a Gandalf style sword and staff battlemage Reply reply More replies We would like to show you a description here but the site won’t allow us. The multiplayer mod will be more tested on sse. I've spent so many hour at this point trying to make skyrim combat fair and goodlooking, and am convinced there is any replacement for skysa. Unarmed 4-directional Power Attacks. I'd love to see more stuff come out for OAR but MCO is the craze so that's where all the animations are. New comments cannot be posted. g. feel free to critique. Here's some of the best free ones i found. It actually is very simple. Now that I have built a new PC recently I decided I wanted texture packs and cool animations. Hey all, I am currently building a modlist, my biggest yet, and I am looking for an animation mod that covers combat animations, preferably all in one mod file, but does not have to be. But this time with combat set up for scar and full stance MCO build it went other way. CGO( I don't use this, but it adds a lot of stuff. I have nothing against the vanilla combat animations as such, but of course they are a bit bland and if my followers look cooler fighting Draugr, that's a good thing. If you’re into more stylized and over-the-top animations, give MCO animation packs a go. my mod build has precision, accuracy, a/mco, tdm, valhalla combat, elden parry, elden counter, modern combat ai, chocolate poise (plus), scar, etc. I would consider myself a veteran modder when it comes to skyrim but I always stayed away from animation mods and visual mods. - I want enemies to possess attack commitment/animation locked attacks. I am currently running Ordinator because it supports unarmed combat via the light armor tree, Combat Gameplay Overhaul because of the dodgeroll and unarmed blocking and Sneak Tools SE because of the possibility to knock people out when approaching in stealth. There's not much else available without skysa/mco. For those wondering, Odyssey Of The Dragonborn showcase is coming up next, with its release is scheduled to be in 2 weeks. If you are using MCO, For Honor Warlord's animation is amazing for one handed and shield, paired with For Honor Centurion's animation for one handed + empty or magic for stabbing attacks with a shortsword (perfect for an ex-legionnaire or legionnaire) We would like to show you a description here but the site won’t allow us. Home; About; Choose your membership. For movement Ive used warden stance, leviathan animations, pretty combat, oriental swordsmanship. Precision to add accurate hitboxes, recoil when hitting walls, hitstop, flinching animations, and weapon trails So, I've been wanting to add new weapons to my game for years. I was just never a fan of the very basic combat animations. Also, consider checking out: Jump Start it lets you attack and dodge (if you use a dodge mod) while in the air. Made my animation list around FNIS and last night I saw the Zelda paraglider mod and said fuck it let's try this buggy Nemesis mod. I mean, there are improvements that already make the fps combat in skyrim more satisfying, they just don't for the most parts do animations. Yes I also do have nemesis working perfectly. However it's feels like something missing, that there could be more but I can't seem to find it. I have the JH animations downloaded converted for AMR. The good news is I basically automated the most annoying parts (the HKanno part is automated, the Excel part is automated, you don't have manually input your motion datas anymore either). Feb 16, 2025 · I have a mix of several animation mods for different weapon types (with custom priorities and weapon types). So there's many places to look. Check out the Skyrim SE Smooth stuff, its free and easy to find and plenty of videos showing each thingin action. I think most of mine get overwritten, NPCs will use these animations which is cool. ) You could check out GDB's The Revenge or Elden Scrolls Animation. So, I came here to ask: What are some of the best high quality, lore-friendly combat animation replacers for combat? When I mention high-quality, I'm looking for smooth animations with great attention to detail, things like that - for example, one thing I typically have an issue with with animation replacers is blending - so things like turning Oct 3, 2024 · Looking for normal realistic lore friendly combat animation mods. Olivier kenjutsu for one handed attacks, 2h katana attack animations for two handed and Olivier bash for bashing animations. I love the thought of Valhalla Combat and it appeared to be working at first; until I realized, the yellow "poise" bar (brought in by TrueHud) isn't working correctly - meaning it doesn't deplete upon successfully blocking/attacking, leaving the whole execution mechanic completely useless. best dual wield animation of them all and I've tried every single one Just behind that is naraka bladepoint and behind that is the Monster Hunter World animation set If you want to spend cash, Mirage Edge on Yong Ri Ming's patreon is pretty good too. Only his most recent movesets are patreon exclusive, and over time he released them for the public. But Removed the first normal attack for both (right to left), because that one looks bad while walking. If you are on Skyrim version 1. After a bit, the footstep audio for sprinting animations just disappeared and I couldn't get it back Solution: I just disabled the Collection mod and installed each of the other Elder Souls animation mods separately. I just think it's neat. Skyrim 2021 Combat - First Person Combat Animations Overhaul. Skyrim Horse Renewal Animations. 4,098 members; 138 posts; Join for free. We can help you IF you post your entire modlist according to the r/skyrimmods rules as we aren't able to research what is in Nolvus for every update. 0 For XP32 (Super Fast) Immersive Animated Looting (For MBE + XP32) Improved Potion Animation. 5 min later, removed all FNIS and animations 😂 The only problem is that I'm not sure if they affect combat and gameplay overhaul mods like UC, B&B, Ordinator, etc Ultimate Combat adds some new attack animations but i honestly couldnt tell you which ones. Thank you so much! Hi i’ve been using mco for a while but it gets a bit clunky and i miss the skyrim combat. Also this one has dodge mod support unlike the Olivier one. creating custom combat animations and a database for skyrim cost. 0. There's another version of SkySA with JH Animations with Arena Movement and Combat Overhaul which makes combat suuuuppper slow and tactical. Later I overwrote animations for particular weapons with others that I liked better e. Adamant is the perk overhaul of choice for MCO animations due to its simplicity and lack of Directional power attack perks, including for unarmed Some animation sets are OP due to multiple strikes per animation, but they would be with or without Adamant/Hand to Hand addon The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. It also has a patch for 1. I downloaded all the required mods such as Animation Motion Revolution Dynamic Animation replacer MCO/ADXP but it's still not working for me. 25x jump if you prefer that over I wish there were good animation mods that made animals and creatures look less stiff in Skyrim, and better animations for humanoids too. Check out MoFu's animations. All of Verolevi's stuff is great, and is complimented by a custom framework that allows you to have different idel/walk/run animations depending on whether you are wearing light armor (Vanargand), heavy armor (Leviathan The For Honor in Skyrim animations are also really good and I use them for some specific animations. DAR is dynamic animation replacer, it changes animations on runtime which allows doing things which were considered impossible before, like having different animations for different sword types etc. Dynamic Combat + Eskyrim Animations Bundle If you’re doing 3rd person then I’d highly recommend switching to mco + precision + smoothcam + {some dodge mod}. Some of these were already suggested by u/aDisgruntledGiraffe, but: . But I'm sure you can get them somehow somewhere. If the power attack animations matched the Bloodskal Blade beams it would probably be perfect. Much Motion Sickness Be Gone (edited animations to reduce camera shake during actions like running or normal attacks) First Person Combat Animations Overhaul 2. I don't want "modern" or complicated combat mods such as Valhalla Combat, and I don't care for the 3rd person extensive kit of combat mods either (TDM, MCO, ADXP etc). before adding mco n combat mods (just to see if they work or not) But yes thank you i will going to try this once i got home. If you wanted to spice it up further, I’ve been having a lot of luck with the new “Plus Combat” on Nexus. Welcome to Nolvus! Here you can discuss all things related to the Nolvus modlist for Skyrim. I wanted to know if there was a mod that fixes this, or a command. These animations include: Unarmed Power Attack Replacer. (absolutely necessary if playing a dual wielding character, duh) Animated Armory As of my preference in 3rd person idle greatsword animation, I prefer the one where the blade rests in the character's shoulder, as for battleaxe swinging animations I prefer simple ones, the ones I get in Te Revenge look wonky, as the character seems to get off-camera when they swing, also doing most of the times long animations more akin to a For greatswords, for me it comes down to "Hallowed Greatsword Animations" or the "OG Babeknight" set. We hope you’ll enjoy being a part of our community! For enemies and general combat, I use "Wildcat" (tweaked to my liking with the MCM), "Skyrim Revamped - Complete Enemy Overhaul", "Skyrim Revamped Rebalanced and Releveled", "SRCEO - Additions" and "Know Your Enemy - Trait-based resistances and weaknesses". try the anchor animations, it uses DAR to detect if you have a 1h weapon with a shild or not, And with that your animation will change, making you character use the 1 h sword with 2 hands when you do not have a shield or other weapon. If I wanted my characters to look and behave like they came from Genshin Impact, I'd just go play that. Please be sure to read (and follow) the rules of the sub before posting. To be really specific this is the version of SkySA with the Olivier Kenjutsu animations incorporated into it. What are your suggestions? Thank you in advance. Wildcat - Combat Of Skyrim (Used ONLY for Injuries & AI Improvements) Vanguard - Bash Behaviors Overhaul. There's a mod called {{Plus Combat - A Modern Combat Overhaul}} and I'm using it in tandem with Valhalla and MCO. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. I dont want to delete the current mods I have because I believe the combat its just perfect now but the only problem its the slowness. If you are on Skyrim Version 1. I have a mix of several animation mods for different weapon types (with custom priorities and weapon types). so basically i use skysa, first with elder souls then with jh animations after finding out that the elder souls animations didnt work, jh animations isnt working either so it seems to be skysa based issue, (nemesis is working fine sine other mods like crouch sliding are working perfectly fine) i installed all the skysa mods (main mod, first Lol shit I bet it did. However, B&B’s mod description claims it bumps up in-combat regen speed but when I played with it last year the regen increase seemed kinda negligible at best and still gives you and NPCs the problem of getting stuck at low stamina. Mofu Combat Animations has a nice 1H replacer that makes it look like a realistic lunge/slash, but it's still exaggerated and doesn't separate the 1H weapons from each other. With 260+ animations this pack aims to create a seamless gameplay experience, where animations work together. It's just one word and takes a few minutes to do it in each folder. First Person Combat Animations Overhaul v2. We are Reddit's primary hub for all things modding, from For idles and non-moving:EVG Animation Variance, EVG Conditional Idles, Immersive Interactions For moving: Stronger Swimming Animation and the following mods from Verolevi’s profile: CATA, the CATA versions of Leviathan Sprint, Leviathan male and female idle walk and run mods. Hello, I am somewhat new to Skyrim mods and I would like to receive a recommendation for a mod that adds better combat animations with all types of weapons. Valhalla Combat. It is possible to convert animations between them. From what I understand, FNIS is less popular than Nemesis and harder to work with. 3, including all Valhalla combat not working animations PC SSE - Help i'm new to installing mods, i've tryied to install valhalla combat and i can't make the animations work, my character just stands in t pose without any movement while walking/attacking I had been staying away from them, because I actually like the vanilla 2h animations, but the swing and connection is so satisfying, I've got the itch to play Skyrim again just to swing a massive hammer at things. Hey! I'm currently playing around with the new ADXP stuff, there's a lot of cool ones out there already, but one area I've found to be lacking in is unarmed animations. 0, use without 2hm if you want to use CGO. I've tried a combination of different combat animation frameworks, and also animations that go with the framework. Animation: 5poiler aio Finally first person magic animations Leviathan AIO Or Dualsun animation ( one handed version because the dual weild looks weird drawing 1 sword out, but I suppose that makes sense in some aspects considering it's the dual-weild version 😂) Combat: Scales like broadswords Wildcat archery bundle Then with the fact that there is little customization in the revenge. Default animation set - Vanargand(low), Elder(mid), Leviathan(high). i created a new save.
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