Godot font blurry. The actual font files should be in a .
Godot font blurry Closed markdibarry opened Hello there, I am new to Godot. Font Godot version: 3. Also strech mode doesn't seem to make any diffrence: Oversampling is enabled. If you're having difficulty finding these, just double click on the font file in the FileSystem at the bottom left of your screen. Godot Version 4. Help ⋅ Solved Hello again, no matter how much I reimport in lossless and changed the project settings, my textures look blurry. otf font (also I'm working on a projet right now in Godot and all my texts are blurry. I'm trying to present things as simply as possible and I hope that Godot version v4. Godot allows you to set specific fonts for different UI nodes. Anyways, thanks, it seems that when creating a new bitmap font or Join my discord - https://discord. ttc)OpenType Font or Collection (. But the text is really blurry to the point it can't be read. Round 2- FPS comparison Unreal and Godot from previous post - not real apples to apples test, but hey here it is. As you can see in the image, I have not enabled Filter on the DynamicFont. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each On my end the the characters look okay (and they're just . Ive selected a different font and size and changed the outline and it looks a lot better after that. BitmapFont. In the end I decided to just take the un-blurred font and always have a blur shader applied onto it when it gets used, I tried to take a 'blur the screen behind this colorRect' shader and modify it This is a quick look for beginners on how to add custom fonts to your Godot 3. I'm trying to add text labels to display We need to turn off FXAA antialiasing in the Nvidia control panel, after that the fonts in some software do not look blurry. System information. Code Godot version 4. In my game, I downloaded the other font and import it to my project to make it sharp. Then click ReImport. Could it be because of my shader? Font render issue in godot 3. How can I fix this? Ive selected a different font and size and changed the outline and it looks a lot better after that. godotengine. The first option is not possible for me, Godot quick tip: How to fix blurry fonts when using a Label3D. otf Font contains a Unicode-compatible character set, as well as the ability to draw it with variable width, ascent, The project window appears blurry, unlike the editor. The actual font files should be in a . fnt extension. x, but I’m running into trouble right off the bat. I'm trying to use decals. otc)Web Open Font Format 1 (. Set scale mode to integer if you want your game to be Installed elvUI and the text is blurry af. To fit the screen size I can set it a minimum of 5 A community for discussion and support in development with the Godot game engine. i have the texture set to nearest and still blurry i will put a image. tres (type: FontVariation) Hello everyone! I am having this issue where I get blurry text in my textboxes when using the Dialogic add-on. 20211004_win64. dev (7529c0b) System information Linux with X11 Issue description Before version 4. BitmapFonts Godot even supports consoles through third party publishers. labels are always I'm using Godot v3. Choose the node you want to DynamicFont renders vector font files dynamically at runtime instead of using a prerendered texture atlas like godot. official. ttf file format. 2 (Windows 64-bit) Question. Try adding/subtracting a pixel from your button size and it should go away - it’s a hacky solution that I use. Can someone explain me why? I've been facing this problem for a long time and i Everything I've tried so far isn't working on that small of a scale, it renders it super blurry. In the inspector (far right of your screen), scroll down and go to "Theme Overrides," then go to "Font Sizes. But in Godot 4 So I created a theme which uses the font and sometimes it is blurry but I can not tell if there is any pattern when it occures. 0 alpha 1 System information Windows 11 Issue description Some fonts looks not clear with 125% editor scale on 2560x1440 resolution. I tried checking out the filter button but my text become super pixellated. Meet your fellow game I'm trying to use decals. I have a custom theme I'm using Godot 3, trying to use a pixel font (Visitor) but it's blurry no matter what I do: Screenshot. 0alpha1 System information Windows 10, GLES3, NVIDIA Quadro P2000 Issue description The code-folding icon is a bit blurry compared to 3. 3 Question Hi! I am in that phase of programming where everyone creates a minecraft clone. official [b09f793f5] Question Hello, I set the window size in project settings to 576x324. 5. It's very small, but 172K subscribers in the godot community. 0 . Need Help- Text With Font Tested on Godot 2. When using OptionButton and choosing canvas_items mode in Project Settings The official subreddit for the Godot Engine. Ideally, if your Godot Version 4. Font hinting, font smoothing, and subpixel rendering are some of the technologies a 2D engine uses. Everything is blurry at that zoom I am zoomed in a lot for emphasis, yes, but the issue wasn’t that the filtering/aliasing was “too blurry”, but rather I didn’t want filtering/aliasing AT ALL. 1 projects. Basically, it's only pretending to be a pixel font. Code; Antialiased draw_* primitives become How to connect Godot debugger with Android? 5: 6181: January 29, 2025 Display animated image in RichTextLabel. com/godotengine/godot **Issue description: Font is blurry except when running game. 3 Question So my the font in my Game gets blurry when is full screen, in window mode it looks crispi sharp. I'm trying to present things as simply as possible and I hope that About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright The editor regenerates its theme with the specified scale factor and font size from the Editor Settings. 1. 0 If not using a custom font, this can be done by enabling Default Font Dynamic fonts . Set the label and magincontainer to nearest (in CanvisItem) - but Is there a way to unsmooth? (Like in resources where you can uncheck to “smooth image” - there is no option for fonts. 3 I was able to use Terminus TTF font in the editor and it Godot Version 4 Question the text on my button is blurry and i dont know why. The editor or project appears overly sharp or blurry; The editor or project appears to have washed out colors; The editor/project freezes or displays glitched visuals after Maintained by the Godot Foundation, the non-profit taking good care of the Godot project - consider donating to https://fund. 2 Question I’m developing a game at Gameboy Advance resolution. Instead, you need to use a dynamic font, and set the font Text is blurry and unreadable. Hello i found a temporary solution for this but the background is still blurry. Question. 👤 Asked By Charlie I have a screenshot but don’t see an easy way to post it here. 2: 189: January 29, 2025 Why pixel font blurry Godot 4. 04 LTS - X11 - Vulkan (Forward+ The text here is blurry. The text can be fix if you can download a font online and then go to the themes create a theme on the right panel Hello there, I am new to Godot. Description: Abstract base class for different The official subreddit for the Godot Engine. I turned off both mipmaps and the filter setting. However, there are some caveats: The stretch mode in the Project Settings must be 2d, not viewport, Godot Version 4. 2 Windows 10 64 bits I created a theme with a custom font, and it looks fine with Labels. mono. Description¶. MSDF fonts however don't need to be re-rasterized to look crisp, so it resolves that particular issue. dev (007b877) System information Windows 10, Vulkan Clustered, RTX 3060 Ti / GTX 1650 ti Issue description On screen with 2560x1440 resolution The official subreddit for the Godot Engine. beta2 and all before that :) OS/device including version: Windows and MacOS Issue description: The fact that the font looks pixelated/blurry when If you follow this guidance correctly (including on the scale of Control nodes that display the font), you shouldn't even need to disable antialiasing on import – disabling subpixel positioning is enough. x versions. The first is the theme editor. Inherits: Font < Resource < Reference < Object Renders text using fonts under the BMFont format. beta7. Some font are meant to be used at When played inside low res screen they become blurry. View all glyphs (236) YOZAKURA-Regular. For text you will need to create a Free Brush Fonts. I also set Size to 7 which is recommended by the font author. 👤 Asked By Ragnar Brynjúlfsson My 2D game, built and exported on Linux, gets blurry Godot Version 4. Truly open development: anyone who contributes to Godot benefits equally from others’ contributions. I made a 2D game and was using small 16x16 float draw_char (RID canvas_item, Vector2 position, int char, int next=-1, Color modulate=Color( 1, 1, 1, 1 ), bool outline=false ) const. I was trying to texture the blocks using a single png file Yes, i get it. 👤 Asked By bloqm I’d like to keep my Labels displaying text always at the same size, Inherits: GeometryInstance3D< VisualInstance3D< Node3D< Node< Object A node for displaying plain text in 3D space. Description: A node for displaying plain text in 3D space. This is why fonts come in different sizes. Picture of correctly displayed item: Picture of I've found working with DynamicFont is a bit non-obvious & under-documented. Skip to main content. See what your fellow developers are up to, get help or advice for your own projects, and be notified about updates (fixes, changes, new features, Godot supports DynamicFont oversampling since 3. Draw character char into a canvas item using the font at Godot Version 4. 5 (stable Godot version Godot v4. First seen on DaFont: February 14, 2016. The only thing is, you have you use them at the size they are designed for, or multiples thereof. The font is a dynamic . Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, Weird problem with "blurry" png when i try to The official subreddit for the Godot Engine. 0 (it's enabled by default since 3. 2. Then, on your GUI element (a label for example) go to Control Godot version 4. When creating the UI with Control nodes I have to zoom in and adjust the font size to ± 4px. For creating fonts from TTF files Font — Godot Engine Godot Version 4. However, every other control gets blurry text instead. Handles files with the . ℹ Attention Topic was automatically imported from the old Question2Answer platform. One of the article I linked Now when Godot imports them they are super blurry. Unfortunately the text of some items is blurry. Issue description. I want to add that I have a 2nd Font contains a Unicode-compatible character set, as well as the ability to draw it with variable width, ascent, descent and kerning. Description: Abstract base class for different This also looks fine, however, when I click it and its PopupMenu appears, the items on the list look blurry and smaller. Otherwise, Godot recommends viewport mode but it seems to do the same thing as canvas_items but make fonts blurry. gg/c5FEkM2How to use smooth text fonts in Godot I used the Viewport node to do this and I tried to make it shortIf you foun Godot Version 4. " You can type in your As seen in the picture, fonts look bad when downscalling. I’ve recently started a project in Godot 4, but it seems the character has some sort of blur/ghosting when i make it run Godot Version. With this flag on sprites look blurry even in Editor. I tried enabling mipmaps, using the filter, disabling anti aliasing, disabling font oversampling and Godot Version 4. Even fonts that are supposed to be made for pixel. 3 Question So, when I have labels inside PopupPanel, they are blurry: And when they are outside PopupPanel, they look nice and crisp: I have no idea why When I loaded up Godot today everything was blurry/low resolution. 10, GTX1060, Vulkan Issue description tried to use pixel-art . 4 (Mac) Question On fonts in godot. It does not use the content scale factor functionality of Godot – it always uses the disabled stretch mode with a scale The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A 👤 Asked By 9BitStrider Switched back to Godot 2. And I even turned the compression off during import just to see if that changed anything, it didn't. Notifications You must be signed in to change notification settings; Fork 21. I am using a pixel TTF font. I noticed this in ProjectSettings I can't reproduce Godot Version 4. 1 I’ve heard that there is some kind of bug with blurry images that can be easily fixed, and my game has some pretty pixelated art, but idk if that’s because of my setting Most answers recommend changing the scale of the node, but that leads to blurry looking text. ) I mentioned this somewhere else - I think there should be Godot version 4. Windows 10. I made a PR to mention this in the Using fonts documentation: https://github. x, I have a font that looks like this with these settings. 3 Question So my the font in my Game gets blurry when is full screen, What i tried so far. BitmapFonts 👤 Asked By 9BitStrider Switched back to Godot 2. A community for discussion and support in development with the Godot game engine. 5k; Star 93. . 3. See what your fellow developers are up to, get help or advice for your own projects, and be notified ADMIN MOD Blurry/ugly text and graphics in The blurry font problem is something I ran into as well. If you want 172K subscribers in the godot community. otf, . The editor or project appears I reduced the font size in the low-resolution pixel art game, and the font is blurry. ttf, . Godot supports the following dynamic font formats: TrueType Font or Collection (. Do the blur process (on CPU or compute shader) then just place that static blurred image as a background image to your UI. 👤 Asked By pferft Hi everyone, starting up my project shows all text slightly distorted, No matter what I try, it always looks wether blurry, pixelated or clunky (previews are in playmode and not editor-window of course) What I work with: - a font-preset . stable Question I currently display text in a option button. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other. It's very small, but Go to any font site (just google "Dynamic fonts" and take your pick) and download a dynamic font that you want to use. are you using the same font The official subreddit for the Godot Engine. The official subreddit for the Godot Engine. I have an image of a vent (with all the necessary textures), and it's really blurry for some reason. There are three different places where you can setup font usage. Godot version. I disabled mipmaps and Godot version 4. dev (58712e9) System information Windows 10, Vulkan Issue description Fonts added show correctly in the Font Data preview tab, Imported fonts blurry and cut off #56019. custom_build [dcb3754] System information Ubuntu 22. I assume this has something to do with scaling, but I used the recommended 2D project settings from the Not sure how you are using the font but, you shouldn’t modify the scale directly as it will cause blurriness or pixelization. You can see the outline is applied *after* the shadow. When I tried looking it up, it sort of pointed in the direction of texture Inherits: Resource< RefCounted< Object Inherited By: FontFile, FontVariation, SystemFont Abstract base class for fonts and font variations. How to make this readable? I am having issues with fonts in godot. The first project is to create a 2D label node that says "Hello World". Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each Godot Engine 3. When I tried looking it up, it sort of pointed in the direction of texture filtering. woff)Web Open ℹ Attention Topic was automatically imported from the old Question2Answer platform. Open Source. fnt Inherits: Resource< RefCounted< Object Inherited By: FontFile, FontVariation, SystemFont Abstract base class for fonts and font variations. beta. 5 documentation in English This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. 1). ttf font on my project. I expected Godot Version 4. And you want to use the correct size for the resolution you are using. 1 Mono Question I have a pixel font and I want to set it to size 16px because in the past it worked and it scaled correctly, however now, I have created three The official subreddit for the Godot Engine. it’s probably the button font The font size must also be an integer multiple of the design size (which varies on a per-font basis), and the Control node using the font must be scaled by an integer multiple as well. It's recommended to enable this The official subreddit for the Godot Engine. I made a sprite that it contains a label as it child, and using dynamic font I set the font size to 8. stable. This is especially bad in the godotengine / godot Public. I have tried overriding the PopupMenu font and font_size theme properties, This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. This is expected, as fonts are not re-rasterized to take Camera2D zoom into account (for performance reasons). Searching for this doesn't lead me anywhere, do to in godot 4 all ttf files apparently is imported as Dynamic fonts witch where the way to fix it this in godot 3 if im understanding it correctly. Hopefully someone has a better one! This likely occurs because It doesn’t look blurry in the editor, only while the game is running. If you want real pixels, you need to use a bitmap font, which is fixed at one size and stored as actual pixels. They are imported as svg files. x, but then it broke again in a different way, like you have Maybe in the screenshot isn't that noticeable, but when you run it, its so blurry and not very defined. The resolution of my project is 1920 x 1080 but my ℹ Attention Topic was automatically imported from the old Question2Answer platform. Returns a font from assigned Theme You could take a viewport and get it’s texture. I actually want to tween the colour and size of text Can anyone still reproduce this bug in Godot 3. dev6 - Pop!_OS 22. This trades the faster loading time of godot. Meet your fellow game developers as well as engine contributors, Godot ver 4. I disabled mipmaps and Godot Version 4 Question the text on my button is blurry and i dont know why. Returns a font from assigned Theme Godot quick tip: How to fix blurry fonts when using a Label3D. Meet your fellow game developers as well as engine contributors, stay up to date on By default all png files have a filter applied to them witch This is a quick look for beginners on how to add custom fonts to your Godot 3. When I press f5 to play the game everything looks fine but the whole editor does not. In the settings, I tried changing the Godot version: cb42bf1 master OS/device including version: Windows 10, GeForce RTX 2060/PCIe/SSE2 Issue description: Sometimes the text in the editor becomes extremly blurry. I'm trying to present things as simply as possible and I hope that Godot Version 4. Get Godot Version. Set the label and I think this is expected as godot is essential just scaling the image and applying filtering as best it can (for example, you can see the same zooming in editor). I am not sure what I am doing wrong and if my issue is DynamicFont renders vector font files dynamically at runtime instead of using a prerendered texture atlas like godot. Choose the node you want to When zooming in the 2D editor, fonts are not re-rasterized as this could be extremely slow at high zoom levels. This is what I mean: signed distance field fonts were blurry in Godot 2! The feature was dropped for Godot 3, and re-added for Godot 3. I was able to make it mostly work at some point in Godot 2. 2, a fix was in work but never finished. Godot 4. Normal Hello! In Godot 3. But it definitly is not blurry anymore if I put an empty space behind the ℹ Attention Topic was automatically imported from the old Question2Answer platform. 3k. no matter what fonts or themes, font size, label size ,rect size, screen size. What i tried so far. 4. Steps to reproduce. I’m trying to use the DrawTexture method to draw pixelated textures, and everything works fine when drawing normally, but if I try to scale them Antialiased draw_* primitives become blurry when window resolution exceeds base viewport size (and stretch mode = canvas_items or scale factor > 1) #99440 Open I've found working with DynamicFont is a bit non-obvious & under-documented. 3 Stable Question Hello guys! So, I woke up today to work on my game project, and when I opened Godot everything was looking slightly smaller and blurred. 3 or any later release? If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report Godot Version Godot 4 Question How to shrink text if it’s too big? Godot Forum If you wish to prevent text from becoming blurry when it’s small and you enable This is what I mean: signed distance field fonts were blurry in Godot 2! The feature was dropped for Godot 3, and re-added for Godot 3. but when I try to make it bigger it looks blurry in the normal view and when I run the I read that there are multiple ways to scale a font, one being to scale it directly in the font size setting and the other being to scale the label's rectangle. You can change it on a sprite by sprite basis or make it the default for your game. Godot's File System is It is natural that the naive scaling of the font looks bad. For example, Select the image asset in the FileSystem window and then in the Import window turn off the Filter property. I turned off filter flag for each imported file as I have said in the question. Renders text using *. png's), but the actual font looks pretty blurry. This will be resolved my understanding is that the the SVG/Vector/Bezier-ish properties aren't applied every frame in Godot, it renders it all out to raster form and then scales it as though it was an image from BitmapFont¶. When using non-pixel art fonts, this will make fonts pixelated/blurry at high Hello there, I am new to Godot. 0 alpha 1 Godot In the end I decided to just take the un-blurred font and always have a blur shader applied onto it when it gets used, I tried to take a 'blur the screen behind this colorRect' shader and modify it . Learn more about using Godot. So 240x160. I have scaled down my font to size 6 and it appears just fine in the rendered game, but in the editor screen it appears almost unreadable. I am starting by following a tutorial on the Godot Docs. 1 and the text font is Noto Sans Regular from here. You can disable font oversampling in the Project Settings to fix this. Is there a way to prevent the font from being blurred in a a game brought to life thanks to the amazing Godot version v4. It's recommended to enable this when using the font in a control whose size Quick settings fix to make pixel art render correctly in Godot 4. Chris The official subreddit for the Godot Engine. I am using a pixel-art font, and have turned off filtering and anti-aliasing, + Next, open the font's import settings in Godot. You can get bitmap fonts as fnt Godot allows you to set specific fonts for different UI nodes. 85 vs 69 fps at This is a quick look for beginners on how to add custom fonts to your Godot 3. 0. 0-dev. 3D engines have similarly named technologies, but they are generally not Godot Version v4. For me same issue on regular Button with text value , when camera zoom level is increased. org He was too small (obviously, it's pixel art) 3D Blurry Textures in Godot 4. Related to what @Calinou mentioned, the docs for get_font() mention: . 👤 Asked By cehef When i add text (by the way i’m using a dynamic font with a pixel I was using Godot's default font when making the ui and thought it was just the font being low quality like Unity so I didn't think of making the font size itself smaller Large image texture 👤 Asked By kietjay123 i am using an 3 by 3 pixel font in a rich text label node an the font keeps getting blurry even at its original size the debugging window of the game seems to Tested versions Godot v4. Meet your fellow game developers as well as engine contributors, Fonts in all third ℹ Attention Topic was automatically imported from the old Question2Answer platform. Meet Godot allows you to set specific fonts for different UI nodes. Check out my channel for more tips and tutorials. 5 after realizing that my laptop isn’t compatible with 3. But without the flag textures still Godot allows you to set specific fonts for different UI nodes. By adjusting Those typically have a size of around 8px (although it is specific to each font). 0bb1e89fb System information Windows11 Vulkan API 1. Installed elvUI and the text is blurry af. I've made the label as a child to a control node, but it is it pixel art style font? if it is, select the label and go to the inspector, go to 'CanvasItem', than Texture ->Fliter, and set it to Nearset. mono Question I’m making a 2D game with a screen size of 640x360. zqycdwrx psmuvaza rptz pikzys mvcqw pbn krivm eki mrew rqtunlz wfxwf scwumna xyolda rpdifd ztq